AI Insights · Timothy · January 2022
Top 5 Gacha Games on Android in the US: Q4 2021
Explore the performance metrics of the top 5 gacha games on Android in the US during Q4 2021. From revenue to downloads and active users, find out how these games fared.
In the fourth quarter of 2021, the top 5 gacha games on Android in the United States showcased varying performance metrics in terms of weekly revenue, downloads, and active users. Here’s a detailed look at how these games performed based on Sensor Tower data.
8 Ball Pool from Miniclip.com saw a significant increase in weekly revenue, peaking at approximately $530K in the final week of December. Weekly downloads experienced a steady rise, reaching 95K in the same period. The game also maintained a robust active user base, with weekly active users fluctuating between 358K and 415K throughout the quarter.
CookieRun: Kingdom by Devsisters Corporation demonstrated strong weekly revenue, peaking at around $588K in late November. However, weekly downloads saw a decline, dropping from 77.6K at the beginning of the quarter to 24K by the end. Active users also decreased, from 237K in late September to 209K by the end of December.
Madden NFL 25 Mobile Football from ELECTRONIC ARTS maintained a stable revenue stream, with a notable peak of about $334K in the final week of December. Weekly downloads showed a downward trend, starting at 61K in late September and ending at 33.7K by the year’s end. Active users remained relatively stable, hovering around 240K throughout the quarter.
FarmVille 3 – Farm Animals by Zynga, which launched in early November, saw a rapid increase in revenue, reaching $183K in the last week of December. Weekly downloads peaked at 141K in early November but settled around 23K by the end of the quarter. The game’s active user count also showed a gradual increase, peaking at 107K in mid-November before stabilizing around 74K.
The Lord of the Rings: War by Exptional Global experienced a significant revenue boost, peaking at approximately $442K in late December. Weekly downloads, however, declined steadily from 37.3K in late September to 18.9K by the end of December. The game’s active user base grew initially, peaking at 73K in mid-October, before stabilizing around 57K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.